1.2 Full Update Log
Labyrinth Quest » Devlog
DUE TO FILE SIZE LIMITATIONS, 1.2 IS CURRENTLY ONLY AVAILABLE ON OUR GAMEJOLT SITE. WE ARE WORKING ON GETTING IT UPLOADED HERE AS WELL.
1.2 (6/6/2019):
- New gamemode: Relic Mode
- 3 new zones: Wilderness, Snow, and Sky
- Sky levels are all platformers
- Storm Level Variant: Storm levels are a special variant, that have rain and random lightning strikes
- Each zone has 20 levels, for a total of 60 new levels in this update
- Sky levels are all platformers
- 3 new zones: Wilderness, Snow, and Sky
- Enemies:
- Bee
- Low health and damage, short range, medium speed
- Used in Wilderness levels (when spawned from beehives)
- Beehive
- Spawns 5 bees every 5 seconds
- Used in Wilderness levels
- Rat
- Medium/light enemy; moderate health, damage, and speed
- Used in Wilderness levels
- Bear
- High health & damage; doesn't take knockback
- Very slow speed
- 2 attacks: a Swipe (less damage) and a Slam (high damage, shakes the level - 15% chance of occurring instead of a Swipe)
- Used in Wilderness levels
- Corrupt Forest Spirit
- High health with medium damage and speed
- Shoots Thorns
- Turn into Forest Spirits when their health reaches 0
- Snowman
- Medium health, damage, and speed
- Throws Snowballs
- Spawned by Arctic Witch
- Used in Snow levels
- Ice Wizard
- Higher health
- Shorter range; needs to walk over to attack
- Shoots Frozen Spells, which can freeze the player temporarily
- Used in Snow levels
- Ghost
- High health & moderate damage
- Used in Snow levels
- Ancient Miner
- Humanoid enemy, attacks w/ pickaxe
- Moderate health, damage, and speed
- Spawned by Vitreus
- Drops pickaxe
- Used in Sky levels
- Vitrite
- Floating rock head with red eyes
- Doesn't move; shoots red lasers constantly in whatever direction it spawns in facing
- High health, very damaging if you get caught in the lasers
- Spawned by Vitreus
- Used in Sky levels
- Bee
- Allies
- Allies are entities that help the player by attacking enemies. Enemies will also target allies.
- Forest Spirit
- Moderate health, speed, and damage
- Shoots thorns
- Spawned after defeating a Corrupted Forest Spirit
- Elf
- Higher health & damage
- Knife as weapon
- Help fight Arctic Witch
- Weapons
- Snowball
- Medium weight; low damage and knockback
- Used in Snow levels
- Ice Knife
- High damage, medium knockback
- Used in Snow levels
- Bolt
- Summons lightning
- Used in Sky levels
- Staff of Life
- One of the three relics (Wilderness relic)
- Left Click: Green orbs (place bushes & deal damage)
- Right Click: Red orbs (destroy bushes & deal damage)
- Ice Ring
- One of the three relics (Snow relic)
- Left Click: Shoot frozen spell (freezes enemies & has high damage)
- Thunderblade
- One of the three relics (Sky relic)
- Left Click: Sword swing attack (high damage)
- Right Click: Shoot bolt storm (lightning projectile)
- Middle Click: Summon lightning bolt
- Snowball
- Special Tiles
- Wild Grass
- Obstacle in Wilderness levels
- Destroyed by using Sickle item
- Water Tile
- Obstacle in Wilderness levels
- Can only be moved on when character is in a boat
- Dock
- Obstacle (non-collideable) in Wilderness levels
- When wood is used on it, it will place a boat if there is water in the direction it is facing
- Click on boats to board, and click off boats to disembark
- Snow Drift
- Obstacle in Snow levels
- Destroyed by using Shovel item
- Avalanche
- Giant snowball that appears in Snow levels
- If it is next to a non-solid tile, it will roll in that direction
- Instantly kill the player on impact
- Break after hitting an entity or solid tile
- Bounce Pad
- Special Tile in Sky levels
- When stepped on, will launch the player into the air higher than they could jump
- Crystal
- Obstacle in Sky levels
- Broken with Enchanted Pickaxe
- Drops Magic Shard when broken
- Crystal Barrier
- Obstacle in Sky levels
- Opened with Magic Shard
- Enchantment Altar
- Special Tile in Sky levels
- When you click on it with a pickaxe in your inventory, it will enchant it and turn it into an Enchanted Pickaxe
- Skybridge
- Obstacle in Sky levels
- Use wood to build the bridge so you don't fall through it
- Spawns as a non-collideable tile
- When interacted with, becomes solid
- Has a pre-built variant that can be placed in the Level Editor
- Shield Crystal
- Green crystal in Vitreus level
- Broken by Enchanted Pickaxe
- Needs to be broken to take down Vitreus' Shield
- Drop Healing Vials (heals a small amount of health)
- Sign
- Non-collideable Special Tile
- Not used in any new levels
- Text can be edited in Level Editor
- Text can be read by hovering over the sign with the mouse
- Wild Grass
- Bosses
- Arctic Witch
- Two phases
- Phase One:
- Spawns Snowmen; doesn't directly attack player
- Shifts to Phase Two after she has a clear path to the player
- Phase Two:
- Two attacks that she alternates between
- Giant Snowflake: A projectile that will spin, fire, and gain then lose speed as it gets closer to the player, despawning once its spinning slows down
- Ice Spell Barrage: She will shoot a barrage of ice spells at the player
- Vitreus
- Also has two phases
- The color of his crystals show which attack he is using
- Phase One: Shield is up, lighter attacks
- Summon Ancient Miner (Orange): He reaches his arm out and summons an Ancient Miner near the player
- Pickaxes will need to be enchanted to break the Shield Crystals
- Laser Barrage (Purple): He points his arm at the player and shoots a barrage of purple lasers
- Summon Ancient Miner (Orange): He reaches his arm out and summons an Ancient Miner near the player
- Enters Phase Two once all the Shield Crystals are Broken
- Phase Two: Shield goes down, uses both arms, more and stronger attacks
- Summon Lightning (Yellow): His arm raises up and he yanks it down, summoning a lightning bolt near the player
- Can be dodged by taking cover
- Laser Barrage (Purple): He points his arm at the player and shoots a barrage of purple lasers
- Summon Vitrite (Red): He points his arm and summons a Vitrite
- Throw Boulder (Green): He raises his arm, then throws a Boulder at the player
- Strong projectile, takes out a big chunk of health
- Big Laser (Blue): He points his arm at the player and fires a big blue laser, which sustains for a few seconds
- Even after fired, if the player walks into the laser's path they will take a lot of damage
- Summon Lightning (Yellow): His arm raises up and he yanks it down, summoning a lightning bolt near the player
- Arctic Witch
- New Particles:
- Leaf particles (Used in Wilderness levels)
- Snow particles (Used in Snow levels)
- Rain particles (Used in Storm levels)
- Arrow particles (Used by Bounce Pad)
- Float Dust particles (Used by Bounce Pad and Air Shard)
- Smoke particles (Emitted by Fire)
- Consumable Items:
- Air Shard
- Used in platformer levels
- Allows player to double jump
- Healing Vial
- Dropped by Shield Crystals
- Heal a small amount of health
- Healing Potion
- Now only heals 10 health (previously 20)
- Ultimate Healing Potion
- Heals all health
- Unimplemented
- Air Shard
- Can now place Wood, Chaotic Wood, and Metal in the Level Editor
- Enemies will now show health bars if they are not at full health
- You will keep sliding on ice even if you try to move in another direction
- Increased health of Skelelord from 50 to 75
- Increased health of Ignitus from 75 to 125
- Increased health of Oceanus from 125 to 200
- Increased health of Orcorus from 200 to 250
- Decreased damage of Orcorus' laser from 35 to 20
- Decreased health of Treasure Guardian from 400 to 300
- Treasure Guardian now only spawns 5 Guards
- Gold wall variant (used in Sky levels)
- Player now jumps higher the longer you hold the jump key
- Entities die if they fall off the screen in platformer levels
- Death Messages in Death Screen
- Added restart keybind to instantly restart levels (defaults to "R")
- Jumping/falling sprites in platformers
- Orcorus now has 2 arms (left arm is only for visual purposes, and does not attack the player)
- Removed some notes and added some new ones (Treasure Mode)
- Added a button to reset Universal Settings (U-Settings) on the Start Menu
- Changed Textures:
- Level Editor Tool Textures
- Bow texture/animation
- Chaos Bow texture/animation
- Chaos Arrow texture
- Sword
- Ancient Sword
- Ancient Dagger
- Pickaxe
- Axe
- Battle Axe
- Ignitus head texture
- Heart and Bubble textures
- Snow decorations
- 31 Issues Fixed:
- Issue #17: Buggy flickering w/ value sliders
- Issue #22: Large user avatar files crash the game - max size of avatars is now 1MB (1024B), and current avatars won't be affected by this restriction
- Issue #23: Game is still running even when closed and can only be stopped by Alt+F4 or a force stop
- Issue #24: First time unlocking treasure mode, first level plays final cutscene + credits
- Issue #25: Particles remain on screen after the player dies
- Issue #27: Magic Staff name displayed as "MagicStaff" when hovered over
- Issue #28: Player still tries to attack "No CanInteract" enemies with melee weapons
- Issue #29: Crash when trying to attack enemy without a weapon
- Issue #30: After an enemy is copied in the level editor, its "CanInteract" value is not preserved
- Issue #31: Death menu shows up again when user hits "main menu" then starts another level
- Issue #32: Level 54 (fortress level) doesn't reset once it is attempted once
- Issue #33: Standard loaded levels don't allow for platformers
- Issue #34: Level select buttons don't always correspond to the gamemode they belong to
- Issue #35: Player can copy "Nothing" in the Level Editor
- Issue #36: Enemies sometimes attack player, then walk up as high as they can
- Issue #37: Player can walk around on the bottom of the screen in platformers
- Issue #38: Entities don't die after falling off the screen in platformers
- Issue #39: Possible second crash after a first crash, resulting in an uncaught null exception
- Issue #40: Walk animation keeps playing when player tries to walk into a tile that they collide with
- Issue #41: Game can be paused while the death screen is showing
- Issue #42: If player leaves a level while jumping or falling, the game will persist this value into the next level they choose (even if it isn't a platformer)
- Issue #43: Flawed pathfinding w/ enemies and platformer levels
- Issue #44: Health bar doesn't reset when user retries a level
- Issue #46: Decorations don't show up
- Issue #47: Decorations appear in the wrong cells
- Issue #48: Explosive fireballs don't deal extra damage when they hit an entity
- Issue #49: Character can instantly finish platformer levels when reset in the Level Editor
- Issue #51: Textbox hints that show when hovering render under other elements
- Issue #53: Incorrect width drawing w/ attacking and taking damage at the same time
- Issue #54: Enemies won't attack you if they are in the same node as you but not within their attack range, and get stuck
- Issue #56: Decorations show in platformer levels as if it is a non-platformer
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Labyrinth Quest
Complete short puzzles and battle enemies to get through the Labyrinth!
Status | Released |
Author | Duoplus Software |
Genre | Adventure |
Tags | Action-Adventure, Action RPG, Boss battle |
Languages | English |
Accessibility | Configurable controls |
More posts
- 1.2 PosterJul 01, 2019
- Info on the Upcoming 1.2 (and tentative release date)Jun 06, 2019
- 1.2 Sky Level InfoApr 07, 2019
- 1.1.5 DevlogJan 30, 2019
- More 1.1 Info and Release DateOct 20, 2018
- Labyrinth Quest 1.1 AnnouncementOct 06, 2018
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